July 10, 2015
Today it's possible to connect with customers across channels and touch-points, and on a wide range of devices.
There's vast potential for innovation and differentiation, but there's also the same vast potential to open a Pandora's box if emerging technological marvels are applied without a focus on the customer first.
As a designer working to deliver great experiences to customers in this fragmented ecosystem it's important to focus on the fundamentals first - it's critical to remember that the technology is just the enabler: A successful connected experience will be one that provides value to customers.
Here's the key steps in the process for designing for inter-connected experiences:
Forget technology for a moment. You need to deeply understand your customers first. There's two key inputs you will need:
A great way to bring this all together is with a journey map. Journey maps can can bring together a deep understanding of customer motivations and challenges, and business opportunities and measures of success.
Mapping your customers' journey over time helps to see the big picture whilst also retaining the fine details. Here's a great primer from Adaptive Path to get you started.
This is where we start to consider how we might apply resources and technologies to enhance the customers' experience in different situations and over time.
Unlike a single-channel design solution such as a brochure or a website page, connecting experiences across channels and touch-points will have customers trampling all over your internal silos - and so a wider range of inputs is essential.
Start by bringing together a cross-functional team to explore ideas for connecting customer experiences.
Consider how users changing context might be used to trigger events to occur or for valuable content to be delivered through location-based/proximity technologies such as Beacons, for example:
Understanding Context by Andrew Hinton offers a comprehensive exploration on assessing, visualizing and designing contextual experiences.
At the heart, it's simply about delivering relevant and valuable content and experiences to your customers wherever and whenever they are.
Another key difference with designing connected experiences is the need to understand what data you are going to need in order to deliver a better experience.
Building trust with customers is absolutely critical, as is clearly showing the value you are offering in exchange for requesting specific information.
Increasingly detailed examples of data you could use to offer a better experience include:
Consider what other data sources you need to bring together and plan for how you will access it, and what implications this has for the user - do they need to accept anything, are they being bombarded with requests?
Understand the data you need from customers and their devices, when and how you will use it, and what you plan to do with it afterwards.
Involve your information management team and technical staff early in the design process as privacy and data management implications (and costs) can swiftly escalate with so many potential interdependencies, so...
Test ideas quickly and often to weed out issues with customers before taking anything to scale.
Beacons and similar inter-connective technologies are relatively inexpensive, but there's a whole lot that can go wrong with so many separate elements working together in real-time (movement, delays, unstable connectivity, physical damage or interference, and a lack of standards for interoperability for example).
Start with the minimum viable product.
The technology infrastructure is the easy bit.
Going back to our cross-functional team who were involved in the ideation phase - it's critical to consider the team that will be responsible for support these experiences behind the scenes, including the technology connectivity to enable the services and the support and governance required to keep things running smoothly. Considerations include:
Consider that Disney invested over $1bn in their Magic Band ecosystem, involving over 1000 people and taking several years to develop and finely tune all aspects of the experience before it was ever launched to the public.
Taking your ideas and prioritizing them is a starting point, but it's too easy to generate a list of ideas and then do... nothing.
Pick the projects that can work as effective exemplars - Look for opportunities to design solutions are small in scale but high in visible customer impact in order to gain momentum for tackling larger and more complex initiatives.
Companies who take the time to understand their customers and meet their needs with more streamlined experiences and moments of delight, will be the leaders in our increasingly connected future.
At FCV I spend the majority of my time with clients working to help draw insights from their customers and their data to design new ways to make their lives better, and in turn drive business growth and loyalty.
In my view there’s never been a more exciting time to be working in digital customer experience design. The pieces are all there to design the future of travel experiences.
Posted in service design